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A touchscreen nobody gets to practise on.

For a live Emirates NBD event, I designed a bilingual Arabic and English dual-screen experience with Rayqube in Dubai, and it ran at the event. Visitors walked up, registered, drew, watched AI turn their drawing into artwork, and took it home with a QR code.

Role
Product designer, UX and UI
Partner
Rayqube, Dubai
Languages
Arabic and English, RTL and LTR
Status
Implemented and used at the live event
AI Sketch touchscreen idle screen: Create Your AI Artwork, in English and Arabic, with a Tap to Start button
The touchscreen idle screen, in English and Arabic. From my AI Sketch design file for Emirates NBD.
Problem

People walk up in a loud, crowded space, have no time to learn anything, and may speak Arabic or English.

What I did

Designed the full flow across two screens, in both languages, from the idle screen to the QR download.

Result

Ran at the event for walk-up visitors in both languages, with one action per screen and copy short enough to read while standing.

01 · Context

Design for the person who will use it once

Enterprise software rewards learning. An event screen punishes it. Every visitor is a first-time user, often with people waiting behind them, so anything that needs explaining is a failure. I worked on site in Dubai with the Rayqube team and the client, then remotely through delivery.

02 · Flow

Five steps, one action each

01 · Attract

An idle screen that invites a tap from a distance.

02 · Register

Only the fields needed to send the artwork.

03 · Draw

A canvas with a few big tools, nothing to configure.

04 · Generate

AI turns the drawing into artwork while the visitor watches.

05 · Take it home

A QR code to download the artwork on their own phone.

Drawing canvas with colours, brush sizes, eraser, clear all and submit Main screen: generating artwork, in English and Arabic Main screen: the generated artwork with a QR code to download it
Left: the drawing canvas on the touchscreen. Right: the main screen while the artwork is generated, and the result with its QR code.
03 · Principles

Rules that came from the room

Readable from a step back

Large type, high contrast and short lines, because nobody leans in to read a kiosk.

Touch targets for hurried hands

Primary actions are big and in the same place on every step.

Always show progress

A simple step indicator, so people know how long they'll be there.

Two screens, two jobs

The flow runs across a pair of screens, so each step has room to breathe instead of crowding one display.

04 · Bilingual

Arabic is not a translation layer

Switching to Arabic mirrors the whole layout, not just the text: reading order, alignment, progress direction and icon direction. Arabic strings run a different length from English, so every screen was designed to hold both.

05 · Reflection

What I'd measure next time

For event experiences, the two numbers that matter are completion (how many people who tap actually reach the QR code) and time to artwork. Next time, I'd agree on both with the client before the event and log them, so the design is judged on evidence, not impressions.